
Their minds are connected to the tower, and it might even be the case that their memories are stored in the tower instead of in the brains of their own bodies. A Reyvateil is a magical, but also somewhat cybernetic, being (always female) who can sing songs so powerful that they can heal, destroy, and bring changes to the small chunk of floating land they call home. In this strange world, everything was manipulated through use of waves, and those who held the key to do so were the Reyvateils. In the first Ar tonelico, we were introduced to one floating continent and the tower that rose through it: the tower of Ar tonelico. In a separate editorial, I will take the time to recount the grievous errors made by publisher NIS America. In this review, I will describe the nature of the game, its plot, and its aesthetics. In general, the experience was wondrous, but it was occasionally soiled by a variety of problems, most of which are exclusive to the North American version.
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It’s taken me a full month to digest the wildly unique RPG that is Ar tonelico II.
